Hello,
I'm trying to make a DOTA-like map, and I'd like to have a hero that builds buildings in order to produce creeps.
My goal is to make a technological tree, and at the very end, there is a sort of tank.
The problem is: I'd like to have this tank consume a resource (for example: fuel), but I've got no idea on the kind of solution there is.
Is there a way to implement it directly in the unit stats? Or do I have to make a trigger?
Thanks for giving an answer.
I'm trying to make a DOTA-like map, and I'd like to have a hero that builds buildings in order to produce creeps.
My goal is to make a technological tree, and at the very end, there is a sort of tank.
The problem is: I'd like to have this tank consume a resource (for example: fuel), but I've got no idea on the kind of solution there is.
Is there a way to implement it directly in the unit stats? Or do I have to make a trigger?
Thanks for giving an answer.