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Unit Charactism

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Did you ever wonder what is the meanning behind "charictism" in credits of many gameboy arcade games? :vw_wtf:
Charactism refer to how the unit react in abilities, attack animations and speak, so that a zombie will speak a lot about death and fire wizzard will not use freazing breath.

I decided to make a fun game:
Let's make a list of warcraft units, and match "additional abilities" to match their charictism. (please bring only abilities which are built in, "entangling roots [netural hostile] for a treant is good but "entangle gold mine that work on Heroes using triggers" is not good).

Each Comment Will Add To This List
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Human
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Peasant - .
Footman - Elune's Bless (an addiotional peirce reflection).
Rifleman - The attack upgrade of Mortar Team againts medium armor. (gun bullets are painfull).
Mortar Team - .
Sorceress - .
Knight - Defend (he hold a shield like footman so why not?).
Gryphon Raider - Storm Bolt (Netural Hostile) (fits missle).

Human Castle - .
Arcane Tower - Mana Burn (fits mana controll).
Farm - .


Orc
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Peon - .
Grunt - .
Troll - Envenomed Weaponds [the icon looks like its spear].
Shaman - Spirit Wolf (a wolf summons a wolf).

Orc Castle - Call To Arm like Orc Burrow
Scaut Tower - .
Orc Burrow - .


Night Elf
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Wisp - Dispell [netural hostile] (extra controll over buffs/summons).
Archer - Searing Arrows (match their high damage and range uprades).
Huntress - .
Dryad - Hide (she is a female night elf, she deserve to have it) .
Druid of the bird - .
Druid of the Claw - War Drums (fits its attack increaser).

Tree of Life (not mining) - Entangle [it can entangle gold mine].
Tree of life (minning) - Cargo hold [allow 8 wisp to be invulnerable, like in mine]
Encient Protector - Throw Rock [Netural Hostile] (fits animation).
Moon Well - Regevneration (another heal but not heal mana).


Please feel free to add stuff to the list, note that I won't remove anything, even the most bizzare abilities, since different maps use different espect of a spell, its best to be a list that only get added to. Also note that its best to write a reason, especially for bizzare spells that won't be understood otherwize.

LET THE GAME BEGIN!
 
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