- Joined
- Dec 19, 2007
- Messages
- 1,234
Did you ever wonder what is the meanning behind "charictism" in credits of many gameboy arcade games?
Charactism refer to how the unit react in abilities, attack animations and speak, so that a zombie will speak a lot about death and fire wizzard will not use freazing breath.
I decided to make a fun game:
Let's make a list of warcraft units, and match "additional abilities" to match their charictism. (please bring only abilities which are built in, "entangling roots [netural hostile] for a treant is good but "entangle gold mine that work on Heroes using triggers" is not good).
Each Comment Will Add To This List
---------------------------------------
Human
--------
Peasant - .
Footman - Elune's Bless (an addiotional peirce reflection).
Rifleman - The attack upgrade of Mortar Team againts medium armor. (gun bullets are painfull).
Mortar Team - .
Sorceress - .
Knight - Defend (he hold a shield like footman so why not?).
Gryphon Raider - Storm Bolt (Netural Hostile) (fits missle).
Human Castle - .
Arcane Tower - Mana Burn (fits mana controll).
Farm - .
Orc
-----
Peon - .
Grunt - .
Troll - Envenomed Weaponds [the icon looks like its spear].
Shaman - Spirit Wolf (a wolf summons a wolf).
Orc Castle - Call To Arm like Orc Burrow
Scaut Tower - .
Orc Burrow - .
Night Elf
---------
Wisp - Dispell [netural hostile] (extra controll over buffs/summons).
Archer - Searing Arrows (match their high damage and range uprades).
Huntress - .
Dryad - Hide (she is a female night elf, she deserve to have it) .
Druid of the bird - .
Druid of the Claw - War Drums (fits its attack increaser).
Tree of Life (not mining) - Entangle [it can entangle gold mine].
Tree of life (minning) - Cargo hold [allow 8 wisp to be invulnerable, like in mine]
Encient Protector - Throw Rock [Netural Hostile] (fits animation).
Moon Well - Regevneration (another heal but not heal mana).
Please feel free to add stuff to the list, note that I won't remove anything, even the most bizzare abilities, since different maps use different espect of a spell, its best to be a list that only get added to. Also note that its best to write a reason, especially for bizzare spells that won't be understood otherwize.
LET THE GAME BEGIN!
Charactism refer to how the unit react in abilities, attack animations and speak, so that a zombie will speak a lot about death and fire wizzard will not use freazing breath.
I decided to make a fun game:
Let's make a list of warcraft units, and match "additional abilities" to match their charictism. (please bring only abilities which are built in, "entangling roots [netural hostile] for a treant is good but "entangle gold mine that work on Heroes using triggers" is not good).
Each Comment Will Add To This List
---------------------------------------
Human
--------
Peasant - .
Footman - Elune's Bless (an addiotional peirce reflection).
Rifleman - The attack upgrade of Mortar Team againts medium armor. (gun bullets are painfull).
Mortar Team - .
Sorceress - .
Knight - Defend (he hold a shield like footman so why not?).
Gryphon Raider - Storm Bolt (Netural Hostile) (fits missle).
Human Castle - .
Arcane Tower - Mana Burn (fits mana controll).
Farm - .
Orc
-----
Peon - .
Grunt - .
Troll - Envenomed Weaponds [the icon looks like its spear].
Shaman - Spirit Wolf (a wolf summons a wolf).
Orc Castle - Call To Arm like Orc Burrow
Scaut Tower - .
Orc Burrow - .
Night Elf
---------
Wisp - Dispell [netural hostile] (extra controll over buffs/summons).
Archer - Searing Arrows (match their high damage and range uprades).
Huntress - .
Dryad - Hide (she is a female night elf, she deserve to have it) .
Druid of the bird - .
Druid of the Claw - War Drums (fits its attack increaser).
Tree of Life (not mining) - Entangle [it can entangle gold mine].
Tree of life (minning) - Cargo hold [allow 8 wisp to be invulnerable, like in mine]
Encient Protector - Throw Rock [Netural Hostile] (fits animation).
Moon Well - Regevneration (another heal but not heal mana).
Please feel free to add stuff to the list, note that I won't remove anything, even the most bizzare abilities, since different maps use different espect of a spell, its best to be a list that only get added to. Also note that its best to write a reason, especially for bizzare spells that won't be understood otherwize.
LET THE GAME BEGIN!