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Unit Animation

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How can I get a unit to play an animation when I cast a spell based off of Channel from an item in the unit's inventory, and delay the casting of the spell until the animation is at a certain point or done. I can get the spell to be delayed by using casting time, but I can't get the unit to play the animation before the spell effect starts.
 
Level 12
Joined
Feb 22, 2010
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1,115
Well, you can use triggeraction for that, or you can use executefunc to another function since it carries event responses.
 
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