- Joined
- Feb 23, 2020
- Messages
- 34
Hi all,
I know that each race has a different way to build their structures. Orcs enter the building and stay invulnerable, and wisps do something similar.
What I need to know is how to make a unit (Acolyte or Peasant adjacent) do an animation when Summoning/Building a structure respectively. I just can't seem to work it out.
Checking for casting/channeling etc a spell (Repair - Human) for example does not work. Is there a certain way to check for the unit that is doing the summoning/building with triggers?
I know that each race has a different way to build their structures. Orcs enter the building and stay invulnerable, and wisps do something similar.
What I need to know is how to make a unit (Acolyte or Peasant adjacent) do an animation when Summoning/Building a structure respectively. I just can't seem to work it out.
Checking for casting/channeling etc a spell (Repair - Human) for example does not work. Is there a certain way to check for the unit that is doing the summoning/building with triggers?