- Joined
- Oct 23, 2006
- Messages
- 223
Hospitalcraft!
Anyone ever try making this?
Symptoms will be buffs attached to unit like for headache- attatch bloodlust effect to a unit's head and stuff
doctors will have a range of treatments that are skills (surgery, etc) and can buy medicine for patients
patients will be randomly generated with buffs (dummy unit casting a spell) and random extra symptoms to confuse players
add a little encyclopedia of cures and symptoms in the quest menu to guide players
challenging tasks include diseases with same symptoms or no exact disease can be deduced from the patient (forces player to try risks)
using the wrong medicine proves disastrous effects
some symptoms(deadly ones) are damaging buffs so the doctor has to act fast
doc skills levels include reduction of casting time(surgery for example) and minimizing the damage when wrong treatment is used
Hopefully some1 has the tym to try this out
Anyone ever try making this?
Symptoms will be buffs attached to unit like for headache- attatch bloodlust effect to a unit's head and stuff
doctors will have a range of treatments that are skills (surgery, etc) and can buy medicine for patients
patients will be randomly generated with buffs (dummy unit casting a spell) and random extra symptoms to confuse players
add a little encyclopedia of cures and symptoms in the quest menu to guide players
challenging tasks include diseases with same symptoms or no exact disease can be deduced from the patient (forces player to try risks)
using the wrong medicine proves disastrous effects
some symptoms(deadly ones) are damaging buffs so the doctor has to act fast
doc skills levels include reduction of casting time(surgery for example) and minimizing the damage when wrong treatment is used
Hopefully some1 has the tym to try this out