- Joined
- May 12, 2018
- Messages
- 167
The bonus damage for unit with an attack damage aura keeps fluctuating for no apparent reason. Does anyone know why this might be happening?
That Inner Fire buff is purely cosmetic and provides no stat bonuses. As for the Command Aura, it's a custom built ability, not the default one.
I've done some simple testing and found a small lead. Every time this hero uses two specific custom abilities, the bonus damage (+X) momentarily disappears and then reappears.
These two abilities use structs and static timers and loop for tempGroup units searching and filtering(that using BlzGroupGetSize and BlzGroupUnitAt), and when I disable their triggers, the fluctuation doesn't appear, for the time being...
It could be a script error, but I feel some confuse since I suspect this is a complex problem between entire game engine, which is why I wrote this thread here.
the map uses various modules like SpellEffectEvent, Relativistic Missiles, and Damage Engine.
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