Underwater map sound enviroment.

Level 8
Joined
Mar 15, 2023
Messages
33
So I started working on an underwater map and I wanted to get the feeling of being underwater across. But the soundscape is not doing it for me.
I tried out every sound enviroment in the map properties but non of them make combat sounds echo-y or muffeled. I know that it is possible to have unit sounds have an echo effect but I couldnt find any solution to my problem in the forums.

Help with this would be greatly appreciated.

(also if anyone can direct me to a tutorial on how to attach bubbles ribbon effects on every unit without opening them all up in the model editor, that would be cool since its the next thing to add on my list.)
4.png
 
arent you just looking to disable default music and ambience and import your own?

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Sound - Disable dawn and dusk sounds
      • Sound - Stop the currently playing music theme
      • Sound - Stop music Immediately
      • Custom script: Custom script: call StopSound(bj_nightAmbientSound, true, true)
      • Custom script: Custom script: call StopSound(bj_dayAmbientSound, true, true)
      • Sound - Play your_Track
 
arent you just looking to disable default music and ambience and import your own?

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Sound - Disable dawn and dusk sounds
      • Sound - Stop the currently playing music theme
      • Sound - Stop music Immediately
      • Custom script: Custom script: call StopSound(bj_nightAmbientSound, true, true)
      • Custom script: Custom script: call StopSound(bj_dayAmbientSound, true, true)
      • Sound - Play your_Track
My own music is already in its just the echo/dampened effect that I want to add to combat and unit sounds.
Does the ambiance regulate sounds aswell or is it just birds chirping and such?
If thats the case I have that disabled aswell.
 
Back
Top