- Joined
- Sep 28, 2012
- Messages
- 277
I'd like to know about you guys' map-making work on a more personal level. Where do you guys work? At home in your basement listening to music? Together with your friends who have similar interests and skills? Do you squeeze in 15 minutes of time working on a map on your laptop in between classes at school? Do you have a certain snack you like to eat at the computer? A certain music track that gets you in the mood to make terrain and program triggers?
As for me, I'm married in college and I have a 6-month-old daughter, so I don't get much time to work. But sometimes I work on maps at school when I have time. I also am a super morning person, so I find getting up early to be a really good time to work. Early Saturday mornings are ideal. I like to eat pretzels and water usually while working on my maps. I generally don't listen to music while working. I usually focus better in silence.
*****
On my maps, using an RPG as an example, I generally like to create the starting area first, then make all the stuff in that area and the main hero. (including the entire model in the Unit Editor and all his/her abilities) Then I make a few triggers and test the hero. Then I create the rest of the world with simplified terrain, and work on making sure everything's passable, as well as mechanics such as vehicles, etc. I work on the quests penultimately, and last is when I usually add quirks like achievements, secret areas, and program the items (quest rewards, etc).
What about you guys?
As for me, I'm married in college and I have a 6-month-old daughter, so I don't get much time to work. But sometimes I work on maps at school when I have time. I also am a super morning person, so I find getting up early to be a really good time to work. Early Saturday mornings are ideal. I like to eat pretzels and water usually while working on my maps. I generally don't listen to music while working. I usually focus better in silence.
*****
On my maps, using an RPG as an example, I generally like to create the starting area first, then make all the stuff in that area and the main hero. (including the entire model in the Unit Editor and all his/her abilities) Then I make a few triggers and test the hero. Then I create the rest of the world with simplified terrain, and work on making sure everything's passable, as well as mechanics such as vehicles, etc. I work on the quests penultimately, and last is when I usually add quirks like achievements, secret areas, and program the items (quest rewards, etc).
What about you guys?