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Undead Hero

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I've decided to make something people can actually use :O "OMG NO WAIZ?", right? lol :p :thumbs_up:

Here's some Screen shots of the model so far, yes, her has goggles on. As you can tell, it's a very early WIP. This model's probably gonna be a little high-poly (in the 1,000's) so I'm going to try to make it use in-game textures and see if that works
 

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Level 21
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Mar 18, 2007
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2,247
I've decided he's gonna have a morph animation where he slams his sword into the ground, there's a ton of fire and stuff, and a dark horse rises from the ground with him mounted on it :D. Thanks for the suggestions in chat guys!

~Edit~

Here's some more progress, I thought I'd post what I have of the texture so far also
 

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Level 21
Joined
Mar 18, 2007
Messages
2,247
I have to just make a horse model, as well as some special effect stuff. Though technically it's one even though there are two different things in it. The arms and shoulders I was planning on lowering in the animations, but I could do it on the actual model I guess. Thanks for the comments and critique
 
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Level 21
Joined
Mar 18, 2007
Messages
2,247
Dionesiist, the way I wrap everything is preposterous :grin:

... Because I suck at wrapping lol

K, I finished the actual model. Here's some screen shots. All I need to do now is rigging and animating. Then I'll submit it and get started working on the version with the horse. I'm gonna recolor the white.blp it comes with when you export it, which only the goggles will be using, red using geoset animation manager.
 

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  • UndeadHeroTexture.jpg
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