1:Graystuff111:
Yesterday 11:54 AM
YAY_WOOT_YAY Wont work lol, in my map the units are harvesting from gold mines(multiple ones) and i cant do "harvet from nearest gold mine" becoz then 1 gold mine might have 2 workers on it while another has 0. So i cant specifically tel the unit to mine from that specific gold mine either becoz they r built in game so i cant set global variables to them either. Thanks for trying again lol, but still wont work.
so the global trigger "TempLocA" cant work in my map (Although in Castle Fight im sure it works)

lol so now the queston changes to:
"How do i find in actions somethng like "Previous Order". For example:
Event: a unit is ordered targetting object/point/no target.
Condition:Blah blah
Actions: set order[variabe] = (Previous Order)//the one before the player issued
//this new order
Order (ordered unit) to issue (order[variable])
Or at least a trigger with that same effect.
2:GeKiller: wtf i aint german! lol i dont understand any of it soz. Anyway try working out the new question, since the "castle fight" example/aalogy cant be used anymore due to my special needs.

ty for trying though.
Perhaps i didnt make myself clear enough: I, now want, a trigger/action, that works to the same effect as this:
Event: a unit is ordered targetting object/point/no target.
Condition:Blah blah
Actions: set order[variabe] = (Previous Order)//the one before the player issued
//this new order
Order (ordered unit) to issue (order[variable])
So that the worker continues mining from that gold mine even though he has been issued an order somewhere else.