I have some weird unexplainable bugs with my new map (RoC only!):
1. Uncontrolability
The Trigger:
I need triggers that make you unable to control certain units of yours.
When testing it worked perfectly well with this trigger:
Player Selects Unit --> Unit is summoned --> Change Owner to Neutral, Change Owner to Player, ( <-- to deselect, i can't trigger deselection in RoC) Send Unit where it's supposed to run depending on where it ran before, wait 0.01 sec, Send Unit where it's supposed to run depending on where it ran before (Two times for even less contolability)
Whenever I clicked a unit and sent it somewhere, it only did a quick turn and then ran its path again.
The BUG:
When playing this in multiplayer (not test map), others can quite good control my units.
I was Player 1 and I couldn't contol them, but player 2 could after a few tries even stop them.. We switched positions (me player 2 him player 1) but still the same, he can control, I can't.
How to help me:
If you know something about this bug, help me solve it, if not, tell me a different possibility to make your own(!) units uncontrolable in RoC(!)
2. Wood Cost
The Situation:
My units don't need lumber to build. They did not while testing the map.
The BUG:
When not testing the map, but playing it in the b-net, some units do cost lumber in a value that I can not even find anywhere on the unit. (especially not Lumber Cost)
How to help me:
Tell me why the hell they only cost lumber when I am playing it in multiplayer and how the hell to fix it!
Thanks!
1. Uncontrolability
The Trigger:
I need triggers that make you unable to control certain units of yours.
When testing it worked perfectly well with this trigger:
Player Selects Unit --> Unit is summoned --> Change Owner to Neutral, Change Owner to Player, ( <-- to deselect, i can't trigger deselection in RoC) Send Unit where it's supposed to run depending on where it ran before, wait 0.01 sec, Send Unit where it's supposed to run depending on where it ran before (Two times for even less contolability)
Whenever I clicked a unit and sent it somewhere, it only did a quick turn and then ran its path again.
The BUG:
When playing this in multiplayer (not test map), others can quite good control my units.
I was Player 1 and I couldn't contol them, but player 2 could after a few tries even stop them.. We switched positions (me player 2 him player 1) but still the same, he can control, I can't.
How to help me:
If you know something about this bug, help me solve it, if not, tell me a different possibility to make your own(!) units uncontrolable in RoC(!)
2. Wood Cost
The Situation:
My units don't need lumber to build. They did not while testing the map.
The BUG:
When not testing the map, but playing it in the b-net, some units do cost lumber in a value that I can not even find anywhere on the unit. (especially not Lumber Cost)
How to help me:
Tell me why the hell they only cost lumber when I am playing it in multiplayer and how the hell to fix it!
Thanks!