ULTIMATE DODGEBALL
Version 1.0 beta now has...
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Modes
3 main modes
5 add-on modes
7 secret add-on details/funny
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Hero's
10 hero's (and more to come)
2 secret hero's (hero's with higher movement speed)
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Other
-Fully operational ball functions (grab, thrown, etc)
-If a player leaves then all units owned by him are removed
-Loading screen
-Dialogue system instead of move-in-circle picking
-Sound effects from old versions of dodgeball to bring back that old school feel
-rebound off of walls instead of importing systems
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More to come
-More hero's
-less lag
-optimized map
-faster loading time
-More modes (secret, add-on and normal)
-Website for this game
-Email Address to contact me
-less lag
-Bugs and hacks and whatever else I can do
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Version 1.1 (realesed no beta ) is finally HERE
Whats new
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2 new modes
Map optimized
Fixed only player 1 can play problem
Less lag (hopefully )
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Version 1.1 (Fixed)
Whats new
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-rematch remakes the game
3 minute cd on rez (Rez now works)
-wtf to spawn balls (If they don't spawn)
If you guys find something wrong then please notify me immediately on Th.net or where ever else you can find me
Credit to all creators of all type of dodgeball games (All credit due to pOe_Junk & RoD-DemoN, the people who created the map of which i based my triggers off of)
Keywords:
dodge, ball, ULTIMATE, by, A_E_I_OWNED_U, (Dragon_Lancer),