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Ultimate Dodgeball v1.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I have no clue why I uploaded the last one...

New Version 1.2
----------------
-Removed useless triggers
-Fixed old triggers
-Released version for everyone to host

Soon to come...
-----------------
-Better fixed triggers
-less lag
-more heroes
-more modes
-optimized

If you have any questions about the game or and suggestions/fixes just let me know here on THW

Keywords:
Dodge, ball, Ultimate, by, A_E_I_OWNED_U, Version, 1.3, Credit, To, Creators, of, old, game, ..., Your, still, reading, this?, GO, AWAY, OR, DOWNLOAD,
Contents

Ultimate Dodgeball v1.2 (Map)

Reviews
14:16, 28th Feb 2009 by bounty hunter2: Multiple upload of maps. Use the update button instead. Rejected.

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Moderator

14:16, 28th Feb 2009 by bounty hunter2:
Multiple upload of maps. Use the update button instead. Rejected.
 
Level 8
Joined
Jul 17, 2007
Messages
143
Ok I found out why your game lags, and when you leave creates a big black screen. This is called "Memory Leaks".
They are easy to fix too!
Heres how to do it.
Creat a variable called "TempPoint" You cannot array it. So you might have to make your triggers a little more longer. This variable is a Point Variable.
Now do this.
Set TempPoint = ((Position of PlayerGrabbing[((Player number of (Triggering player)) - 1)]) offset by 160.00 towards (Facing of (Triggering unit)) degrees)
Add that, was the same thing u had the ball moving to before. But this makes it removable.

Go to next comment for full trigger
 
Level 8
Joined
Jul 17, 2007
Messages
143
Set TempPoint = ((Position of PlayerGrabbing[((Player number of (Triggering player)) - 1)]) offset by 160.00 towards (Facing of (Triggering unit)) degrees)
Unit - Move Balls[((Player number of (Triggering player)) - 1)] instantly to TempPoint
Custom script: call RemoveLocation (udg_TempPoint)
Wait 0.00 seconds
Trigger - Run (This trigger) (checking conditions)
 
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