- Joined
- Jan 16, 2008
- Messages
- 156
Hey guys, I've been creating a map for some time, and am having a lot of difficulty getting one of my heros spells to work, since two of them are based on incinerate, and apparently it does modify itself well. I've tried GUI triggering for two months, and my skills are limited.
Basically there is two spells that do not work. The first is incinerate, I'd like to have it do 10 damage, that stacks, at level 1, 20 at level 2, 30 at level 3, and 40 at level 4. Basically the same as Ursa's Swipes in DOTA, except I want it to cost mana, say 15 mana per attack, and be activable and deactivable (like searing arrows) with no cooldown. The unit being used is the Blademaster, and I'd like his little jumping attack (what he does when he criticals) to be used here as well.
The second is called Flaming Blade (3 levels), and is based on incinerate. It does one shot at melee range (select the unit you want it to hit like a nuke) with damage of 300, 450, and 600 damage for each respective level. It has a mana cost of 120 for all levels, and a 90, 60 and 30 second cooldown. If the attack kills an opposing unit, the unit explodes and does 200, 325, 450 damage at each respective level. If the attack fails to kill the unit, the buff disappears so the unit doesn't explode. Again the unit being used is the Blademaster, and I'd like his little jumping attack to be used here.
If anyone could give me some help on how to get these spells working with GUI triggers, that would be awesome.
Thanks.
Basically there is two spells that do not work. The first is incinerate, I'd like to have it do 10 damage, that stacks, at level 1, 20 at level 2, 30 at level 3, and 40 at level 4. Basically the same as Ursa's Swipes in DOTA, except I want it to cost mana, say 15 mana per attack, and be activable and deactivable (like searing arrows) with no cooldown. The unit being used is the Blademaster, and I'd like his little jumping attack (what he does when he criticals) to be used here as well.
The second is called Flaming Blade (3 levels), and is based on incinerate. It does one shot at melee range (select the unit you want it to hit like a nuke) with damage of 300, 450, and 600 damage for each respective level. It has a mana cost of 120 for all levels, and a 90, 60 and 30 second cooldown. If the attack kills an opposing unit, the unit explodes and does 200, 325, 450 damage at each respective level. If the attack fails to kill the unit, the buff disappears so the unit doesn't explode. Again the unit being used is the Blademaster, and I'd like his little jumping attack to be used here.
If anyone could give me some help on how to get these spells working with GUI triggers, that would be awesome.
Thanks.