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Twisted Realm testers

How many players would you like this map to have?

  • 2 players

    Votes: 0 0.0%
  • 4 playesr

    Votes: 0 0.0%
  • 6 players

    Votes: 0 0.0%
  • 8 players

    Votes: 0 0.0%
  • 10 players

    Votes: 0 0.0%

  • Total voters
    0
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Level 2
Joined
Feb 21, 2008
Messages
18
How have you made it that your screen don´t move when you use arrwkey??
i tried but it don´t worked
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
I will upload it tomorow as for the arrow movement you can make it work without locked camera but then it would move your screen as well so i think that if you want arrow movement in your map you should lock the camera to the unit that is moving or at least to a position if the map is small.

Note:
It is still not finished needs more quests and areas so don't think it will be playable to the end only a demo of what's to come.
I did all the abilities and units so if you find a bug please tell me.
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
Please post your trigers for arrow movement.
Here is the link for map download: up i posted a new link
Note:
It is not finished just a taste of what is to come,this map needs much more quests which i will try to finish for about one week until then try the heroes and say what you think of it.
 
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Level 2
Joined
Feb 21, 2008
Messages
18
I don´t habe arrow-key-movment but spells
The point in the my map is that you (the palyer, not the hero) has to be good so you have to klick the right key in combination with an arrowkey to cast a spell
 
Level 17
Joined
May 6, 2008
Messages
1,598
Please post your trigers for arrow movement.
Here is the link for map download: Linked removed due to inappropriate content
Note:
It is not finished just a taste of what is to come,this map needs much more quests which i will try to finish for about one week until then try the heroes and say what you think of it.
oookay, i clicked the link and i saw a girl naked.
 
Last edited by a moderator:
Level 25
Joined
Jun 5, 2008
Messages
2,573
For arrow casting use this if you want to always cast spells by arrows:
  • Player presses up arrow key
  • Yourunit is Alive
  • Unit issue order targeting no unit/unit/point A spell from which you made your custom spell
Meaning if you want to cast example stomp which is made from the spell slam then it would like like this(this refers as the uppertriger):
  • Player presses up arrow key
  • Yourunit is Alive
  • Unit issue order targeting no unit Neutral Hostile-Slam
Or if you want example for a period of time after you cast a spell to be able to cast spell then use:
  • Unit finishes casting an ability
  • Ability being cast equal to yourspellname
  • Timer start arrowspellsduration
  • Triger turn on uppertriger
And:
  • Timer arrowspellduration expires
  • Triger turn off uppertriger
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
I think you can make your spell combo with this:
You need a variable example: spellcombo - value 0 integrer
  • Unit begins casting an ability
  • Ability being cast equal to yourspellcombobegin
  • Triger turn on next trigers 1: - 2:
1:
  • Player preses up arrow
  • Triger turn on Fault check
Triger turn on arrow check[/TRIGGER]

Fault check triger
  • Player preses left arrow key
  • [TRIGGER]Player preses down arrow key
  • [TRIGGER]Player preses up arrow key
  • Triger turn off spellcombo
True arrow check triger - initialy off
  • Player preses right arrow key
  • triger turn on spellcombo
  • run spellcombo
  • set spellcombointegrer = 1
  • triger turn off this trigger
2:
  • Player preses down arrow
  • Triger turn on Fault check2
  • Triger turn on arrow check2
Fault check2 triger
  • Player preses left arrow key
  • Player preses right arrow key
  • Player preses up arrow key
Triger turn off spellcombo[/TRIGGER]

True arrow check2 triger - initialy off
  • Player preses down arrow key
  • triger turn on spellcombo
  • run spellcombo
  • set spellcombointegrer = 2
  • triger turn off this triger
Spell Combo
  • If spellcombointegrer = 1
  • Then
  • Unit issue order targeting no unit/unit/point A base spell
  • else
  • if spellcombointegrer = 2
  • then
  • Unit issue order targeting no unit/unit/point A base spell
  • else
  • do nothing
 
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Level 25
Joined
Jun 5, 2008
Messages
2,573
Now working on the guilds and quests, also thinking of making a multiplayer version, for about 8 players and making monsters more powerful as well making arena support duels in multiplayer version.
updates:
-added 5 quests in order to achieve Ancient Warrior
-added secondary quest for captain
-added Ancient warrior with 4 custom abilities
-added 4 new quests
-added shapeshifter scrolls(hunter faction)
-added new monsters

Also any suggestions about the map name i think Twisted Realm ain't something.
Not posting new versions until guild completion, so do not bother downloading now wait and for about one week and the guilds should be ready.
plans:
-multiplayer version(8 or 10 max players, players can't pick same heroes example in the map there cannot be 4 holy knights,2 dragon knights and 2 undead mages)
-aiming towards at least 30 quests without counting the guild and hero quests
-adding custom abilities for Vanguard and Heavenly Knight
-adding sub-guilds(paladins,assassins,necromancers) which you can be part of once you complete some guild quest on specific way.
-adding guild quests and guild shops
-adding Vanguard and Heavenly Knight quests
-working on item sets, maybe at least 8 item sets.
-thinking about giving items stat requirements, example to wield a sword you need at least 25 strength and 20 agility
-adding bot only items
-arena duels for 2-4 players
-new map name
-making custom spells work for other players in the multiplayer version
-removing the victory trigger in multiplayer version and adding random events
 
Level 2
Joined
May 28, 2007
Messages
12
1 player?? is this only for 1 player? this is the kind of rpg i would like to play online :D

going to try it now
 
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Level 2
Joined
May 28, 2007
Messages
12
tryied it and sorry :( you have to remove the third person its to hard to play wiith :( i know its only my opinion
 
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