• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Tutorial Clarification

Status
Not open for further replies.
Level 12
Joined
Jan 30, 2009
Messages
1,067
I was wondering if someone could clarify the some issues I am having with the tutorial found here: http://www.hiveworkshop.com/forums/...orials-279/making-a-grenade-type-spell-90985/
1. what is a dummy unit?
2. what is a dummy ability?
3. what is a tempunit1, tempunit2, and temploc?
4. what are any other variables in the trigger, as I'm not that keen with variables.
Thanks,:grin:

1. A dummy unit is a "fake" unit that is invisible to the players, and is otherwise unknown to them.

2. A dummy ability is basically the same thing except its the ability that goes on the hero that costs mana, fires the cooldown, but has no effect on its own. You then let the triggers, which are set off by using the dummy ability, fire off the real spell to do what you want.

3. Those sound like variables. Looks to me like 2 unit variables and a point variable.

4. I think I answered that with #3.
 
Last edited:
Level 7
Joined
Sep 24, 2008
Messages
281
so how would I make each of those? (excluding the variables, as I'm quite sure I can figure that out.)
 
Level 11
Joined
Feb 22, 2006
Messages
752
To make a dummy unit, just use any unit, give it the Locust ability, and make its model something that can't be seen.

The spell 'Channel' (hero spell) was included in WE for the sole purpose of being a dummy ability. It has options to customize almost everything, including unique/group cast, instant/unit/point targeting, and even its baseorder id, something that no other spell allows you to change. It does have limitations, though...it can't be easily made into a channeling spell (ironic, isn't it) and it cannot apply buffs, even though it has a buff field.
 
Level 7
Joined
Sep 24, 2008
Messages
281
To make a dummy unit, just use any unit, give it the Locust ability, and make its model something that can't be seen.

The spell 'Channel' (hero spell) was included in WE for the sole purpose of being a dummy ability. It has options to customize almost everything, including unique/group cast, instant/unit/point targeting, and even its baseorder id, something that no other spell allows you to change. It does have limitations, though...it can't be easily made into a channeling spell (ironic, isn't it) and it cannot apply buffs, even though it has a buff field.
alright, I think I've got everything except:
how can I make the dummy unit invisible? There is no "none" option, so what should I use?
 
Level 7
Joined
Sep 24, 2008
Messages
281
Change its model to anything not valid, such as "efnf23nf023nf0.mdl", or ".mdl", or anything like that.

Also add the ability "Locust" to it so it won't be selectable.
is the chinimera lightning missle okay? there's nothing in it's stand animation. Also, I should make the shadow "none" correct?
 
Level 7
Joined
Sep 24, 2008
Messages
281
don't use the chimaera lightning. If your dummy unit dies, you will see the model's death animation. Just do what GhostWolf said.

And yes, for the dummy ability, make sure all of the effects have no model (though I think those effects don't show up anyway).

I am running into trouble: I can't get the human mountain king-thunderclap ability. How can I get that?
 
Level 7
Joined
Sep 24, 2008
Messages
281
alright, nvm I figured that out, but now my base channel ability won't work (I can research it, but then it doesn't show up in my heroes ability panel)...what am I doing wrong?
 
Status
Not open for further replies.
Top