I have an ability that summons a dummy unit. That dummy unit is then ordered to taunt. It works fine with one exception:
I would like the dummy unit (which belongs to the player) to not generate an alarm when attacked. I don't want it to say, "our sacred grove is being desecrate" or "we're under attack" or whatever it says.
There is a trigger action called "turn alarm Generation Off" but it apparently doesn't work at all. It has a requirement in the world editor which says "only works on buildings" so I made the dummy unit a building. I made it targeted as a building, and I clicked the "is a building" trait in the object editor. As far as I can tell, it's a building. But the action still does nothing.
How do I shut this unit up?
I would like the dummy unit (which belongs to the player) to not generate an alarm when attacked. I don't want it to say, "our sacred grove is being desecrate" or "we're under attack" or whatever it says.
There is a trigger action called "turn alarm Generation Off" but it apparently doesn't work at all. It has a requirement in the world editor which says "only works on buildings" so I made the dummy unit a building. I made it targeted as a building, and I clicked the "is a building" trait in the object editor. As far as I can tell, it's a building. But the action still does nothing.
How do I shut this unit up?