- Joined
- Sep 29, 2006
- Messages
- 447
okay so i have this hero with an ability called defensive gunner and basically it gives him extra damage and range but he has to stay still. its based off of bear form and he morphs into a unit with more range and damage bonuses, and a movement speed of 0. now here's the thing. when he attacks a unit that is behind or something, he doesnt turn to attack and it looks retarded. so i came up with this trigger
but this doesnt work. so does anyone know how to get a unit with a move speed of 0 to face the unit it is attacking? thanks
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defensive gunner turn
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Events
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Unit - A unit Is attacked
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Attacking unit)) Equal to Mini-Gunner (stationary 1)
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(Unit-type of (Attacking unit)) Equal to Mini-Gunner (stationary 2)
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(Unit-type of (Attacking unit)) Equal to Mini-Gunner (stationary 3)
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(Unit-type of (Attacking unit)) Equal to Mini-Gunner (stationary 4)
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Actions
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Unit - Make (Attacking unit) face (Attacked unit) over 0.40 seconds
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but this doesnt work. so does anyone know how to get a unit with a move speed of 0 to face the unit it is attacking? thanks