- Joined
- Nov 28, 2008
- Messages
- 704
How does one turn off collision in SC2? Warcraft 3 had a nice function.
I ask because I am currently making a projectile system, and I would like to allow units to be knocked over cliffs and such. However, ground units will not go over unpathable area when using UnitSetPosition like they would in Warcraft 3.
I have asked people, and the best response I've gotten was to set a unit to be air temporarily, but there is no trigger to do that and I would like to be able to make a system I can just plug n play with without messing around with behaviors and such in the data editor. Unless the behavior is there by default and the triggers can just use it, that is.
I ask because I am currently making a projectile system, and I would like to allow units to be knocked over cliffs and such. However, ground units will not go over unpathable area when using UnitSetPosition like they would in Warcraft 3.
I have asked people, and the best response I've gotten was to set a unit to be air temporarily, but there is no trigger to do that and I would like to be able to make a system I can just plug n play with without messing around with behaviors and such in the data editor. Unless the behavior is there by default and the triggers can just use it, that is.