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Turn Based Tactical Triggers

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Apr 21, 2007
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I am working on an RPG that will play like Final Fantasy Tactics. I was wondering if it is possible to make units move kind of like chess pieces across a battlefield.
 
Well I know my way around triggers but never got into Jass. Each unit will have an ability called "Move" that would allow them to jump to where they use the ability. I could just give each unit a Blink spell with the range being there movement range instead. None of the units actually can move since I changed there movement speed to 0. Would it be possible to create a dummy blink spell and when cast will move the unit to the targeted location even with a 0 move speed?
 
Would it be possible to create a dummy blink spell and when cast will move the unit to the targeted location even with a 0 move speed?

Does not seem like this spell works without movement speed. However, you can easily set a unit's position with the GUI action Unit - Move (Instantly). So if you want the player to do it via spell, maybe take Channel (ANcl) as dummy.
 
You wouldn't happen to know how something like that is done do you? I wont open someone's map to find out, so if you can point me in the right direction you would be helping immensely.
 
Realized I was in the wrong section after it was posted. Thanks for moving though.
 
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