- Joined
- Jan 22, 2019
- Messages
- 82
Basically need the unit to be turned using only triggers but I need to disable the user's ability to turn outside of trigger, so setting propulsion to 0 wont work since right clicking would still change the unit's facing angle.
But setting movespeed to 0 causes BlzSetUnitFacingEx to not work at all.
Tried using SetUnitPositionLocFacingBJ but that somehow "lags" behind, like the next time it triggers the unit will turn to the previous facing angle.
Any ideas?
But setting movespeed to 0 causes BlzSetUnitFacingEx to not work at all.
Tried using SetUnitPositionLocFacingBJ but that somehow "lags" behind, like the next time it triggers the unit will turn to the previous facing angle.
Any ideas?