- Joined
- Mar 16, 2008
- Messages
- 955
It's a defense map and players A, B, C units sometimes get bugged by 100 unit cap. I tried adding more players to control the spawns and prevent any one of them hitting unit cap of 100 units but it seems in some rare cases they still hit 100 unit cap.
Trigger needs to transfer ownership of units from players A, B, C, ... to player Y.
Thinking maybe assign each one of the spawn unit-types a food cost of 1 then track if player A, B, or C, or ... exceeds cap and transfer to player X.
Wanted to see if anyone on here had a better idea before I went down that path tho.

Trigger needs to transfer ownership of units from players A, B, C, ... to player Y.
Thinking maybe assign each one of the spawn unit-types a food cost of 1 then track if player A, B, or C, or ... exceeds cap and transfer to player X.
Wanted to see if anyone on here had a better idea before I went down that path tho.
