- Joined
- May 10, 2008
- Messages
- 1,001
What i Mean is... i want to add a food max... lets say 100...
But the thing i wanna do is.. When a Unit Dies, If food is greater than 100, Remove Unit From Game... But the trigger wont work.. Heres what it looks like...
But the thing i wanna do is.. When a Unit Dies, If food is greater than 100, Remove Unit From Game... But the trigger wont work.. Heres what it looks like...
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Max Minions
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Events
- Dialog - A dialog button is clicked for DialogueFood
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Conditions
- (Clicked dialog button) Equal to DialogueFoodButton[1]
- (Player 1 (Red) Food used) Greater than 100
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Actions
- Player - Set Player 1 (Red) Food cap to 100
- Unit - Remove (Last created unit) from the game
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Events