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Troy: Vindication

Discussion in 'Map Development' started by Drakkel, Jan 28, 2005.

  1. Drakkel

    Drakkel

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    If you've ever played the Troy maps, which were originally by Eternity_Sheild I believe, this is my attempt to turn it into a more cinimatic event.... Aswell as add some AOS style warfare with some 2000+ NPC soldiers combating along beside you in attempt to take troy, aswell as those to defend it...

    Take a look, feedback, good or bad, is welcome!

    Troy soldier on the left, Greek on the right. Both models by Miseracord, your my hero man <3.
    http://www.strike9.com/Tealian/Greek+vrs+Trojan+at+gates.JPG
    http://www.strike9.com/Tealian/Troy.JPG
    http://www.strike9.com/Tealian/Forward+Over+View.JPG
    http://www.strike9.com/Tealian/Inner+Keep.JPG
    http://www.strike9.com/Tealian/Rear+Over+View.JPG
    (Heros, music, icons will all be custom, aswell as an option to choose the day (Noon/midnight Heavy Rain/ Fog/ Wind blah blah blah)

    If you take a look at the mini maps, you'll notice that there is a stretch of land, there are several rooms down there, meaning, the doors you see in these screenies, you can actually open and walk inside of. You have to search the inner keep with your heros (no aid from soldiers) and slay the Trojan king...
    Most players who will play Troy will retreat if the castle is taken, and fall back to the throne room for their final stand. Thats the tricky part.

    If your all your heros die, your team loses.
    If your king dies, your team loses.

    Works for both sides. The greek king will remain in a camp near the shore.

    Just to note, I'm standing around 80% complete. Just need to finish terrain, and the darn triggers are wacking me left and right saying "Joo can't do that noobah muahahaha".