- Joined
- Jun 23, 2011
- Messages
- 70
I'm attempting to create an addition to my game (I'm re-creating the far-overdone Troy concept), and actually it's kinda the most important one - the trojan horse. I'm still trying to find a decent in-game model for it (perhaps pack horse scaled to like 5 at color 30/30/30), but more importantly, I need to create a trigger system to support it.
Essentially, since people aren't retarded, no one would fall for a Trojan Horse in its most basic form, so it's going to need to be somewhat random. So, the system would... i guess... create a Trojan Horse at a region, allow it to be fillled with units, and then move it instantly to a starting location, and made invulnerable, however, with only a 1/5 chance of the units being in there. The other 4/5 chance would be of it containing like 6000 gold, which the Trojans will need since their gold income will be starved in comparison to the Greeks for specifically this purpose. Then the Horse would be ordered to move into the city. The Trojans then are displayed a message informing them that they can either accept (-accept) or reject (-reject) the Trojan Horse. If reject, then remove horse from game. If accept, then allow to proceed into city, when reaches target point, either create gold coins around the horse, or unload like 50 units, depending on how the chance came out. This would repeat about once every 15 min.
Help appreciated.
Essentially, since people aren't retarded, no one would fall for a Trojan Horse in its most basic form, so it's going to need to be somewhat random. So, the system would... i guess... create a Trojan Horse at a region, allow it to be fillled with units, and then move it instantly to a starting location, and made invulnerable, however, with only a 1/5 chance of the units being in there. The other 4/5 chance would be of it containing like 6000 gold, which the Trojans will need since their gold income will be starved in comparison to the Greeks for specifically this purpose. Then the Horse would be ordered to move into the city. The Trojans then are displayed a message informing them that they can either accept (-accept) or reject (-reject) the Trojan Horse. If reject, then remove horse from game. If accept, then allow to proceed into city, when reaches target point, either create gold coins around the horse, or unload like 50 units, depending on how the chance came out. This would repeat about once every 15 min.
Help appreciated.