• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Troubling Traps and Locust Behavior

Status
Not open for further replies.
Level 8
Joined
Jan 17, 2019
Messages
163
So all I want is a couple of giant statues that breathe fire in front of them when activated by an enemy player stepping on a rune. For some reason my flying dummies will not activate breath of fire while they have the locust ability, but the traps works fine if I remove the locust ability (leaving an ugly selectable unit I don't want).

On top of that the region that activates the trap has a red rune and a locust unit with the slow effect to show the trap is ready to use again. I use Hide on the locust unit and unhide it when the trap is ready but for some ungodly reason after it unhides it gets collision and the activating player's unit gets stuck with no way out!

What the heck is going on and how do I fix this it's infuriating
 

Attachments

  • FireTrap.png
    FireTrap.png
    3.2 MB · Views: 97
Status
Not open for further replies.
Back
Top