- Joined
- Aug 23, 2007
- Messages
- 491
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GovVariables
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Events
- Map initialization
- Conditions
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Actions
- Set Player1Gov[1] = Government Building
- Set Player1Gov[2] = Government Building (Absolute Monarchy)
- Set Player1Gov[3] = Government Building (Communist)
- Set Player1Gov[4] = Government Building (Constitutional Monarchy)
- Set Player1Gov[5] = Government Building (Republic)
- Set Player1Gov[6] = Government Building (Theocracy)
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Events
Question #1: Does it work? XD Can I have the variable equal those 6 different buildings?
Question #2: I want a Condition where if Player1 owns any of those buildings the Action will work. So if I were to set the variable as the unit for the trigger, would that work?
Here's the trigger the condition would be part of.
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Trade to Red
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Events
- Unit - A unit enters TradeRed <gen>
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Conditions
- ((Entering unit) is A structure) Equal to False
- (Owner of (Entering unit)) Not equal to Player 1 (Red)
- ((Owner of (Entering unit)) is an enemy of Player 1 (Red)) Equal to False
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Actions
- Unit - Move (Entering unit) instantly to (Center of Moscow <gen>)
- Unit - Make (Entering unit) Vulnerable
- Game - Display to Player Group - Player 1 (Red) the text: ((Name of (Owner of (Entering unit))) + ( has sent you a + ((Name of (Entering unit)) + on the World Market.)))
- Unit - Change ownership of (Entering unit) to Player 1 (Red) and Change color
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Events