Trouble with raising the dead

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I made an ability to raise nearby corpses into various skeletons but it is not always raising to the max number I have indicated and I can't figure out why. I tried making a few message triggers to find out where the problem is, and I resolved some problems.

1st problem: wont raise to max skeletons.
2nd problem: will sometimes register ghost skeletons preventing it from raising. (I think i fixed this one)
 

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Recommend that you do not use (Integer A/B) and instead use the variable one instead.

I'll keep looking.

There are numerous leaks on:
-locations >Solution> use custom script in tutorial below to clear locations after use.
-special effect >Solution> Destroy after use
-unit group >Solution> Destroy after use or use the custom script in the tutorial below to clear it at the start.

I recommend taking a spin through this tutorial to clear them.

Also:
upload_2020-9-12_16-49-39.png

CL_Ticker is included on counting how many corpse are in the area, with these conditions any unit that isn't a corpse is counted as a corpse according to game text....
 
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