*sorry for my awkward English*
Hi. I'm new to WorldEditor... and i just got stuck on an annoying problem.
Here is what i wanna do:
I was making a custom raise dead skill, which raises 6 individual corpses nearby(like animate dead. NOT 6 skeleton warriors from one corpse). So i tried a trigger creating 6 dummy units each casting raise dead.
But when i tried to select a dummy skill(which starts the trigger) i realized i must choose one that requires corpses nearby, or it can be cast anywhere anytime even when there is no corpse to revive at all. I dont want that.
So i think that leaves me only 'animate dead' and 'raise dead' for my dummy-skill options.
i cant use animate dead because it must revive at least one corpse(if you check the object editor, you'll see the least number is set to 1, not 0).
and raise dead is not what i wanted because it is autocasting skill.
Here's my question: Is there any other suitable dummy-skill which requires nearby corpses? or can i just disable autocasting of raise dead permanently?
thank you!
Hi. I'm new to WorldEditor... and i just got stuck on an annoying problem.
Here is what i wanna do:
I was making a custom raise dead skill, which raises 6 individual corpses nearby(like animate dead. NOT 6 skeleton warriors from one corpse). So i tried a trigger creating 6 dummy units each casting raise dead.
But when i tried to select a dummy skill(which starts the trigger) i realized i must choose one that requires corpses nearby, or it can be cast anywhere anytime even when there is no corpse to revive at all. I dont want that.
So i think that leaves me only 'animate dead' and 'raise dead' for my dummy-skill options.
i cant use animate dead because it must revive at least one corpse(if you check the object editor, you'll see the least number is set to 1, not 0).
and raise dead is not what i wanted because it is autocasting skill.
Here's my question: Is there any other suitable dummy-skill which requires nearby corpses? or can i just disable autocasting of raise dead permanently?
thank you!