- Joined
- Jan 1, 2009
- Messages
- 2
Hey guys, I got this hero ability I'm working on.
The base spell is Immolation. The reason I used this spell is so that it can be activated, deactivated, and drain the mana of the user. It no longer causes any damage.
What it does, however, is increase the attack damage, armor, agility, and strength of the hero. So far I've gotten the attack damage part. I used War Drums for the attack damage increase. With triggers, I made it so that whenever a unit performed the order immolation/unimmolation, then the ability War Drums would be added or removed from the unit. The problem is that whenever War Drums is added to the hero, the icon appears.
When the icon is set to none in the object editor, a green icon appears. Is there an option or something I can do to hide the icon of this added ability and other added abilities later on. Below are my triggers, if you want to see them.
The base spell is Immolation. The reason I used this spell is so that it can be activated, deactivated, and drain the mana of the user. It no longer causes any damage.
What it does, however, is increase the attack damage, armor, agility, and strength of the hero. So far I've gotten the attack damage part. I used War Drums for the attack damage increase. With triggers, I made it so that whenever a unit performed the order immolation/unimmolation, then the ability War Drums would be added or removed from the unit. The problem is that whenever War Drums is added to the hero, the icon appears.
When the icon is set to none in the object editor, a green icon appears. Is there an option or something I can do to hide the icon of this added ability and other added abilities later on. Below are my triggers, if you want to see them.
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Infuriate Activate
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Events
- Unit - A unit Is issued an order with no target
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Conditions
- (Issued order) Equal to (Order(immolation))
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Actions
- Unit - Add Infuriate (Effect) to (Triggering unit)
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Events
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Infuriate Deactivate
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Events
- Unit - A unit Is issued an order with no target
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Conditions
- (Issued order) Equal to (Order(unimmolation))
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) has buff Infuriate (Buff) ) Equal to True
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Then - Actions
- Unit - Remove Infuriate (Buff) buff from (Triggering unit)
- Unit - Remove Infuriate (Effect) from (Triggering unit)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events