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Troll Warbeast Kraal

This bundle is marked as pending. It has not been reviewed by a staff member yet.
A troll egg nest/beastiary building.

Designed for my

Based on Galendor an'Kreil's Warbeast Kraal, and Ket's Murloc Barracks. The skull was taken from this ported version of HotS Sindragosa so it does use a custom texture.
All open source of course, feel free to modify to your liking. Credits to the guys I geomerged this from will do fine.

15.08.2024 Fixed an issue with the model extents. Thank you, Dominus15
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Troll Warbeast Kraal (Model)

Level 17
Joined
Feb 15, 2021
Messages
543
Level 23
Joined
Mar 29, 2020
Messages
1,363
The title is fine.
It's 'Kraal', not 'Krall' (unless it was changed):

you have corrected me on an internet forum so I will flame you. I don't have anything good to say so just consider yourself flamed:infl_thumbs_up:.

Aside from that thanks for enlightening my ignorant self. I do wonder what percentage of the people who saw this thread knew that though. In any case the description and tags will probably do their jobs and help relevant model searchers in need, so I guess it doesn't matter.
 
Level 17
Joined
Feb 15, 2021
Messages
543
you have corrected me on an internet forum so I will flame you. I don't have anything good to say so just consider yourself flamed:infl_thumbs_up:.

Aside from that thanks for enlightening my ignorant self. I do wonder what percentage of the people who saw this thread knew that though. In any case the description and tags will probably do their jobs and help relevant model searchers in need, so I guess it doesn't matter.
 
Level 46
Joined
Jul 29, 2008
Messages
9,576
I do wonder what percentage of the people who saw this thread knew that though.
I've said it before but it bears repeating: naming things in modding/design is always a delicate balance between "understandability" & "education".

I think it's totally fine, good even, for games to educate people via introducing them to new words/concepts; Age of Mythology introduced me to Einherjars & Wadjets & all sorts of other things.

However, it's also really important for games to feature resonance; concepts & words & ideas that are familiar to their audience. Tossing in a bunch of stuff like Simurgh or Seneschal or Atelier will eventually alienate much of your audience; too many likely-new, likely-unfamiliar words & concepts results in a something incomprehensible (even if more technically apropos).

"Kraal" definitely falls in that spectrum (and, to my judgement, falls a little on the 'too much' side); yeah it's a real word, and yeah it's even the ideal word for this sort of thing. Very unique, as well, which is important. But as someone with a lot of experience with Western media, it's a pretty unfamiliar word to most of that audience. I first thought it was a misspelling.
 
Level 15
Joined
Jun 12, 2012
Messages
244
"Kraal" definitely falls in that spectrum (and, to my judgement, falls a little on the 'too much' side); yeah it's a real word, and yeah it's even the ideal word for this sort of thing. Very unique, as well, which is important. But as someone with a lot of experience with Western media, it's a pretty unfamiliar word to most of that audience. I first thought it was a misspelling.
Although I concur that it's all about finding a balance, I must admit that such things as Ziggurat, Loa, Einherjars were alien to masses until media made them popular. It's all about time, I suppose.
Besides, Blizzard itself decided to add Kraals to trolls.
 
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