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tripple passive ability help

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If they are unit abilities you can use what Chaosy Suggested :)

As Arad MNK said and they are hero abilities you might could use something like this:
I'm also not sure if you can level up Hero abilities like that without the additional skill points.
(this might lag a bit though)

  • Untitled Trigger 001
    • Events
      • Unit - A unit Learns a skill
    • Conditions
    • Actions
      • Hero - Modify unspent skill points of (Learning Hero): Add 3 points
      • Hero - Learn skill for (Learning Hero): Bash
      • Hero - Learn skill for (Learning Hero): Cleaving Attack
      • Hero - Learn skill for (Learning Hero): Demolish
      • Unit - Increase level of Bash for (Learning Hero)
      • Unit - Increase level of Bash for (Learning Hero)
      • Unit - Increase level of Cleaving Attack for (Learning Hero)
      • Unit - Increase level of Cleaving Attack for (Learning Hero)
      • Unit - Increase level of Demolish for (Learning Hero)
      • Unit - Increase level of Demolish for (Learning Hero)
 
Hide the 3 dummies in a disabled spellbook so that their command card entry is not usually visible. When you learn/upgrade the appropriate ability you set all 3 dummies to the appropriate level. Abilities in spell books are references as if they were not (upgrading the level of an ability will work by referencing the ability even when in a spell book).
 
If they are unit abilities you can use what Chaosy Suggested :)

As Arad MNK said and they are hero abilities you might could use something like this:
I'm also not sure if you can level up Hero abilities like that without the additional skill points.
(this might lag a bit though)

  • Untitled Trigger 001
    • Events
      • Unit - A unit Learns a skill
    • Conditions
    • Actions
      • Hero - Modify unspent skill points of (Learning Hero): Add 3 points
      • Hero - Learn skill for (Learning Hero): Bash
      • Hero - Learn skill for (Learning Hero): Cleaving Attack
      • Hero - Learn skill for (Learning Hero): Demolish
      • Unit - Increase level of Bash for (Learning Hero)
      • Unit - Increase level of Bash for (Learning Hero)
      • Unit - Increase level of Cleaving Attack for (Learning Hero)
      • Unit - Increase level of Cleaving Attack for (Learning Hero)
      • Unit - Increase level of Demolish for (Learning Hero)
      • Unit - Increase level of Demolish for (Learning Hero)

Uh oh...
MY EYEZZZZZ!


NEVER use (Learning Hero) or stuff like that. only (Triggering Unit). This both includes MUI stuff and proccesing speed.

Though there are some exceptions not needed here.
 
Do a condition to check if the leveled ability is equal to your dummy ability.
Do not modify hero skill points.
Use "Set level of ability" instead of "Increase level of ability" and set the level to the level of your dummy ability.

Also, Bash, Cleaving Attack and Demolish may not be hero abilities.
 
Do a condition to check if the leveled ability is equal to your dummy ability.
Do not modify hero skill points.
Use "Set level of ability" instead of "Increase level of ability" and set the level to the level of your dummy ability.

Also, Bash, Cleaving Attack and Demolish may not be hero abilities.

Have you ever been in object editor?

You can change it's boolean value to be a hero ability, and give it some levels.
 
Have you ever been in object editor?

You can change it's boolean value to be a hero ability, and give it some levels.

-_-

This spell is a spell that gives the unit a chance to bash, increase damage to buildings and apply splash damage on basic attacks.
All the effects come from ONE spell that is made out of several abilities.

All three abilities have to be leveled up when the hero levels up his dummy ability which is used to level.
All three abilities MAY NOT BE hero abilities because that would allow you to level those abilities instead.
You MUST make them unit abilities and add them via triggers and set their level to the level of te dummy hero ability.

(The dummy hero ability can be one of the three others to decrease the total amount of abilities.)

All the effect abilities must be hidden which as mentioned by DSG can be done using disabled spellbooks.
 
-_-

This spell is a spell that gives the unit a chance to bash, increase damage to buildings and apply splash damage on basic attacks.
All the effects come from ONE spell that is made out of several abilities.

All three abilities have to be leveled up when the hero levels up his dummy ability which is used to level.
All three abilities MAY NOT BE hero abilities because that would allow you to level those abilities instead.
You MUST make them unit abilities and add them via triggers and set their level to the level of te dummy hero ability.

(The dummy hero ability can be one of the three others to decrease the total amount of abilities.)

All the effect abilities must be hidden which as mentioned by DSG can be done using disabled spellbooks.

now i see...
 
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