- Joined
- Feb 1, 2024
- Messages
- 44
Hi, I see in many custom maps that people use the first trigger to initialize many other part of the game. Does this method help reduce memory loss and increase performance instead of running all triggers that are possibly used at the same time?
My map contains many heroes and I wonder if I should enable their relating triggers only when I pick them.
My map contains many heroes and I wonder if I should enable their relating triggers only when I pick them.