- Joined
- Mar 25, 2008
- Messages
- 339
Just wondering if having 5 individual triggers with Map initialization events has any performance impact or increases liklihood of crashing anymore than if I just merged them all.
I have one dedicated to opening doors across the map (there's like 100 of them) and another one dedicated to setting point variables to zones, there's also like 100 of those inside that trigger.
I notice there's a major lag spike when the game finishes loading, I want to lessen the impact of that because I think it overwhelms some peoples computers or wc3's connection on occasion.
I have one dedicated to opening doors across the map (there's like 100 of them) and another one dedicated to setting point variables to zones, there's also like 100 of those inside that trigger.
I notice there's a major lag spike when the game finishes loading, I want to lessen the impact of that because I think it overwhelms some peoples computers or wc3's connection on occasion.