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Triggering Help Needed :)

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Level 13
Joined
Sep 25, 2013
Messages
717
Thanks, i agree. I've ready many tutorials and I've done much leak removing myself. Its not leaks so much as its just efficient triggering. The way i go about creating some triggers is somewhat primitive because I don't know how to do it properly.

I'm just asking if someone will help me redo some of my triggers so they are efficient and streamlined. I just need a little help, I've done basically everything myself.
 
Level 13
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Sep 25, 2013
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717
Well, for each race there are "elite units" that are meant to have interesting and game changing abilities abilities. I have made several, at least one for each race. The Mamukil (giant elephant thing) has the ability to target a location that it then runs to and crushes everything in its way, enemy or not. I also made the Mordor Troll have the ability to pick up and throw or eat orcs. But there's other abilities that I'm not capable of doing. One example would be a Hill Giant unit for the Dwarves that can slam the ground and knock all enemy units in front of him forward a distance and stun them. I'm terrible at implementing the spells that people have posted to the Hive, they always get screwed up somehow.

Also, theres a few abilities I made which aren't exactly MUI which I would like help fixing. I've come a long ways on my game and its finally gotten to the point where some people are saying its not bad, and has some potential. If you could help, I'd be very grateful, If you like Risk RTS sorts of maps this would be a decent one to work on. Send me a PM if you're interested, and if you want we can test out my map so you can see essentially how it works.
 
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