I tested this and looked into million times, but still can't find the problem here. The spell is supossed to create little flares every 0.04 seconds for 4 seconds further and further so they would form a line.
The only time this occured is when i casted them near a creep and they walked over it.
I just can't figure the error in this trigger, and i could use a fresh pair of eyes.
Please help
The only time this occured is when i casted them near a creep and they walked over it.
I just can't figure the error in this trigger, and i could use a fresh pair of eyes.
Please help

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Burning Wake Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to (==) Burning Wake
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Actions
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Set BurningWake_Angle = (Facing of (Triggering unit))
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Set BurningWake_Caster = (Casting unit)
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Set BurningWake_LocCaster = (Position of (Triggering unit))
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Set BurningWake_LocStart = (BurningWake_LocCaster offset by 200.00 towards BurningWake_Angle degrees)
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Trigger - Turn on Burning Wake <gen>
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Point - Remove BurningWake_LocCaster
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Start BurningWake_Timer lasting 4.00 and One-shot and execute (Trigger - Turn off Burning Wake <gen>) when it expires
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Remaining time for BurningWake_Timer) Equal to (==) 0.00
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Then - Actions
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Point - Remove BurningWake_LocStart
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Else - Actions
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Burning Wake
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Events
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Time - Every 0.04 seconds of game time
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Conditions
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Actions
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Set BurningWake_LocNext = (BurningWake_LocStart offset by 7.00 towards BurningWake_Angle degrees)
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Unit - Create 1 Sun Flare for Neutral Passive at BurningWake_LocNext facing Default building facing (270.0) degrees
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Unit Group - Pick every unit in (Units within 180.00 of BurningWake_LocNext) and do (Actions)
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Loop - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of (Picked unit)) is an enemy of (Owner of BurningWake_Caster)) Equal to (==) True
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Then - Actions
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Unit - Cause BurningWake_Caster to damage circular area after 0.00 seconds of radius 180.00 at BurningWake_LocNext, dealing 0.10 damage of attack type Spells and damage type Normal
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Unit - Turn collision for (Last created unit) Off
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Set BurningWake_LocStart = (Position of (Last created unit))
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Special Effect - Create a special effect attached to the overhead of (Picked unit) using Environment\SmallBuildingFire\SmallBuildingFire2.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Point - Remove BurningWake_LocNext
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Wait 3.90 seconds
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Unit Group - Pick every unit in (Units within 200.00 of BurningWake_LocStart) and do (Actions)
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Loop - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to (==) Sun Flare
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Then - Actions
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Unit - Remove (Picked unit) from the game
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Else - Actions
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