- Joined
- Feb 1, 2009
- Messages
- 11
I'm having some trouble triggering a spell being cast.
But if I change the spell to anything other than Slow the sprite does nothing.
I'm pretty sure it's an ability problem, but I'm not entirely sure what's going wrong. The targets are right, the 'sprite' has enough mana, there's no time to cast, it's set on the right team... I just cant get my head around why it works for one spell, but not any others.
Any help would be appreciated. I've spent about 5 hours trialling different solutions with no luck.
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Then - Actions
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Set SpellLocatian = (Position of (Triggering unit))
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Set SpellType = Slow
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Unit - Create 1 InvisibleSprite for Player 6 (Orange) at SpellLocatian facing Default building facing degrees
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Unit - Make (Last created unit) Invulnerable
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Unit - Add SpellType to (Last created unit)
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Unit - Hide (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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But if I change the spell to anything other than Slow the sprite does nothing.
I'm pretty sure it's an ability problem, but I'm not entirely sure what's going wrong. The targets are right, the 'sprite' has enough mana, there's no time to cast, it's set on the right team... I just cant get my head around why it works for one spell, but not any others.
Any help would be appreciated. I've spent about 5 hours trialling different solutions with no luck.