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Understand that this is using the normal Warcraft 3 mechanics. That means there's the possibility of Level Skip Requirement and the Hero has to actually have Skill Points in order to level up the ability.
If you're going to trigger this yourself then there's no reason you have to use the normal mechanics. You could instead do something like this:
Example 1
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Force of Nature for (Triggering unit)) Equal to 0
Then - Actions
Unit - Add Force of Nature to (Triggering unit)
Else - Actions
Unit - Increase level of Force of Nature for (Triggering unit)
This won't learn the Skill using Skill Points and will instead Add the ability to the unit.
From there you can Set it's level to anything.
Unit - Set level of Force of Nature for (Triggering unit) to 4
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