- Joined
- Aug 5, 2015
- Messages
- 202
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learn
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Events
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Unit - A unit Learns a skill
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Learned Hero Skill) Equal to Void Shift
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(Learned Hero Skill) Equal to Void Singularity (Upgrade)
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Actions
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Set VOID = (Learning Hero)
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Set VOIDREAL = (Max life of (Learning Hero))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of SetUnitMax - Life for VOID) Equal to 0
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Then - Actions
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Unit - Add SetUnitMax - Life to VOID
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Else - Actions
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Unit - Set level of SetUnitMax - Life for VOID to (Level of Void Singularity (Upgrade) for VOID)
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Custom script: call SetUnitMaxState(udg_VOID, UNIT_STATE_MAX_LIFE, udg_VOIDREAL)
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