- Joined
- Jul 14, 2011
- Messages
- 3,213
I started making some heros for a map, and made this trigger to make heros start with 15 skill points (for stat assignement)
Other heroes get 11.
A Rexxar gets 16 points, wich is good, cuz there's 15 from the trigger, and 1 from starting hero.
Any clues about this issue?
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Melee Initialization
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Events
- Map initialization
- Conditions
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Actions
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Hero - Modify unspent skill points of (Picked unit): Add 15 points)
- Melee Game - Use melee time of day (for all players)
- Melee Game - Limit Heroes to 1 per Hero-type (for all players)
- Melee Game - Set starting resources (for all players)
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Events
Other heroes get 11.
A Rexxar gets 16 points, wich is good, cuz there's 15 from the trigger, and 1 from starting hero.
Any clues about this issue?