- Joined
- Jul 15, 2013
- Messages
- 17
Doing some GUI triggers for an ability called "Hammer Storm" which is based on "Feral Spirit". I know i should be using "Channel", anyway...
The following trigger detects the "Hammer Storm" summoned units as they enter the playable map area and places them equidistant from one another around the hero and spins them until they de-summon after their summon duration expires:
The hammers have "Hammer Damage" which is based on "Phoenix Fire (flyer)". This gives them permanent immolation DPS.
So far, everything I've talked about works seamlessly.
I have a debug message reporting the level of the summoned units "Hammer Damage" which is being set programatically at the beginning of the trigger to the same level "Hammer Storm" is set to on the hero. The message reports that level 1 Hammer Storm correctly summons hammers which are set to have level 1 Hammer Damage per interval, level 2 summons hammers which are set to have level 2 hammer damage per interval, etc.
The problem:
The actual hammer's "damage per interval" in game stays at the level 1 amount no matter what level the spell is reported to be. I tested the damage by setting level 1 to 9999 damage and level 2 to 1 damage and then using the spell in game - the damage is always at level 1 even when the message reports that the "hammer damage" is level 2, 3, 4, 5, etc.
Weird
The following trigger detects the "Hammer Storm" summoned units as they enter the playable map area and places them equidistant from one another around the hero and spins them until they de-summon after their summon duration expires:
The hammers have "Hammer Damage" which is based on "Phoenix Fire (flyer)". This gives them permanent immolation DPS.
So far, everything I've talked about works seamlessly.
I have a debug message reporting the level of the summoned units "Hammer Damage" which is being set programatically at the beginning of the trigger to the same level "Hammer Storm" is set to on the hero. The message reports that level 1 Hammer Storm correctly summons hammers which are set to have level 1 Hammer Damage per interval, level 2 summons hammers which are set to have level 2 hammer damage per interval, etc.
The problem:
The actual hammer's "damage per interval" in game stays at the level 1 amount no matter what level the spell is reported to be. I tested the damage by setting level 1 to 9999 damage and level 2 to 1 damage and then using the spell in game - the damage is always at level 1 even when the message reports that the "hammer damage" is level 2, 3, 4, 5, etc.
Weird
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