Hello, this item does not stack, like if you have 6 of these it should technically be 60% chance right?
Is there a way to make this work
Is there a way to make this work
-
Staff of the old Wizard Work
-

Events
-


Game - GDD_Event becomes Equal to 0.00
-
-

Conditions
-


((Item carried by GDD_DamageSource of type Staff of the old Wizard) is owned) Equal to True
-
-

Actions
-


Set VariableSet StaffOfTheOldWizard_Point = (Position of GDD_DamageSource)
-


Set VariableSet StaffOfTheOldWizard_Attacked = GDD_DamagedUnit
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Random integer number between 1 and 100) Less than or equal to 10
-
-



Then - Actions
-




Unit - Create 1 Dummy Frost Nova Caster (Staff of the old Wizard) for (Owner of GDD_DamageSource) at StaffOfTheOldWizard_Point facing Default building facing degrees
-




Set VariableSet StaffOfTheOldWizard_Dummy = (Last created unit)
-




Unit - Add a 1.00 second Generic expiration timer to StaffOfTheOldWizard_Dummy
-




Unit - Add Frost Nova (Staff of the old Wizard) to StaffOfTheOldWizard_Dummy
-




Unit - Order StaffOfTheOldWizard_Dummy to Undead Lich - Frost Nova StaffOfTheOldWizard_Attacked
-




Custom script: call RemoveLocation(udg_StaffOfTheOldWizard_Point)
-
-



Else - Actions
-
-
-


