Hello, this item does not stack, like if you have 6 of these it should technically be 60% chance right?
Is there a way to make this work
Is there a way to make this work
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Staff of the old Wizard Work
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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((Item carried by GDD_DamageSource of type Staff of the old Wizard) is owned) Equal to True
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Actions
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Set VariableSet StaffOfTheOldWizard_Point = (Position of GDD_DamageSource)
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Set VariableSet StaffOfTheOldWizard_Attacked = GDD_DamagedUnit
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 10
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Then - Actions
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Unit - Create 1 Dummy Frost Nova Caster (Staff of the old Wizard) for (Owner of GDD_DamageSource) at StaffOfTheOldWizard_Point facing Default building facing degrees
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Set VariableSet StaffOfTheOldWizard_Dummy = (Last created unit)
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Unit - Add a 1.00 second Generic expiration timer to StaffOfTheOldWizard_Dummy
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Unit - Add Frost Nova (Staff of the old Wizard) to StaffOfTheOldWizard_Dummy
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Unit - Order StaffOfTheOldWizard_Dummy to Undead Lich - Frost Nova StaffOfTheOldWizard_Attacked
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Custom script: call RemoveLocation(udg_StaffOfTheOldWizard_Point)
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Else - Actions
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