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trigger question

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Napalm

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Napalm

in the map im making im using this trigger to make a sound play when a unit attacks
Code:
Events
    Unit - A unit Is attacked
Conditions
    (Unit-type of (Attacking unit)) Equal to Apache Attack Chopper
Actions
    Sound - Play ak47_1 <gen>
so i was wondering if there was a way to make attack 1 make one sound and attack 2 make another.
 
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