- Joined
- Oct 25, 2018
- Messages
- 108
Hola. Estoy iniciando con esto de los disparadores por lo que no tengo mucho conocimiento. Resulta que quiero crear un disparo que cuando el héroe llegue a un Nivel 10, automáticamente cree un edificio en la parte superior del mapa . Logre hacerlo, pero, pasa que cuando el Heroe mata a un Creep muy fuerte o algun otro Heroe enemigo (es un RPG lo que estoy haciendo) a veces pasa del Nivel 9, al Nivel 11 (subiendo automaticamente dos niveles, por lo que se Salta el nivel 10 y el gatillo no funciona). Entonces considere la condición del desencadenante - Mayor o igual a 10 - porque supuse que si se saltaba niveles, aun así el desencadenador funcionaria. Pero pasa que ahora cada vez que el Héroe sube un nivel que sea mayor al 10 crea el edificio (Nivel 10, nivel 11, nivel 12 y asi). Y yo necesito solo 1. Alguien que me pueda guiar?
Hi. I'm starting with this from the triggers so I do not have much knowledge. It turns out I want to create a shot that when the hero reaches a Level 10, automatically create a building at the top of the map. I managed to do it, but, it happens that when the Hero kills a very strong Creep or some other enemy Hero (it's an RPG what I'm doing) it sometimes goes from Level 9, to Level 11 (automatically raising two levels, so Skip level 10 and the trigger does not work). Then consider the condition of the trigger - Greater than or equal to 10 - because I assumed that if you skipped levels, still the trigger would work. But it happens that now every time the Hero rises a level that is greater
than 10 creates the building (Level 10, level 11, level 12 and so on). And I need only 1. Someone who can guide me?
Lo siguiente que quisiera hacer es crear un Upgrade que al actualizarse modifique el tipo de movimiento de los Heroes de pies a anfibio (deseo puedan caminar por el agua luego de actualizar cierto upgrade) No se me ocurre como hacerlo-
The next thing I would like to do is create an Upgrade that, when updated, modifies the type of movement of the Heroes from feet to amphibian (I wish I could walk through the water after updating a certain upgrade) I can not think of how to do it-
Help me please.
Hi. I'm starting with this from the triggers so I do not have much knowledge. It turns out I want to create a shot that when the hero reaches a Level 10, automatically create a building at the top of the map. I managed to do it, but, it happens that when the Hero kills a very strong Creep or some other enemy Hero (it's an RPG what I'm doing) it sometimes goes from Level 9, to Level 11 (automatically raising two levels, so Skip level 10 and the trigger does not work). Then consider the condition of the trigger - Greater than or equal to 10 - because I assumed that if you skipped levels, still the trigger would work. But it happens that now every time the Hero rises a level that is greater
than 10 creates the building (Level 10, level 11, level 12 and so on). And I need only 1. Someone who can guide me?
Lo siguiente que quisiera hacer es crear un Upgrade que al actualizarse modifique el tipo de movimiento de los Heroes de pies a anfibio (deseo puedan caminar por el agua luego de actualizar cierto upgrade) No se me ocurre como hacerlo-
The next thing I would like to do is create an Upgrade that, when updated, modifies the type of movement of the Heroes from feet to amphibian (I wish I could walk through the water after updating a certain upgrade) I can not think of how to do it-
Help me please.