Can anyone tell me if this trigger leaks at all? All of the (Player number of (Triggering Player)) is just an index value to make it player specific.
- Set RushVictim[(Player number of (Triggering player))] = (Target unit of ability being cast)
- Set RushUnit[(Player number of (Triggering player))] = (Casting unit)
- Set RushUnitLocation[(Player number of (Triggering player))] = (Region centered at (Position of RushUnit[(Player number of (Triggering player))]) with size (200.00, 200.00))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (RushUnitLocation[(Player number of (Triggering player))] contains RushVictim[(Player number of (Triggering player))]) Equal to False
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Then - Actions
- Trigger - Run Crush <gen> (ignoring conditions)
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Else - Actions
- Do nothing
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If - Conditions