- Joined
- Nov 23, 2008
- Messages
- 30
Hello guys,
I was wandering,is there a way I can make a trigger/system that does a thing like this.
Hero kills a creature----->Creature drops an item----->Hero takes the item ----> Hero changes his model permanently into a new one but he keeps his old abilities,lvl & stats------>hero kills another creature----->creature drops a new item------>hero drop his old item (becouse he can't carry two items that have the same effect)and picks the new one----->Hero changes his model again into a new one permanently,keeping his old stats etc..
I want this so everytime the hero picks an armor item his model changes into a new one.
I need this for a map I'm making.If you want to see it tell me.
Sorry for bad english.Hope you get what I mean.I will be really thankfull to anyone that helps or at least tries helping.
Thanks in advance.
I was wandering,is there a way I can make a trigger/system that does a thing like this.
Hero kills a creature----->Creature drops an item----->Hero takes the item ----> Hero changes his model permanently into a new one but he keeps his old abilities,lvl & stats------>hero kills another creature----->creature drops a new item------>hero drop his old item (becouse he can't carry two items that have the same effect)and picks the new one----->Hero changes his model again into a new one permanently,keeping his old stats etc..
I want this so everytime the hero picks an armor item his model changes into a new one.
I need this for a map I'm making.If you want to see it tell me.
Sorry for bad english.Hope you get what I mean.I will be really thankfull to anyone that helps or at least tries helping.

Thanks in advance.