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Trigger Help requested - Team Map Capture

Level 1
Joined
Jun 9, 2026
Messages
2
Hi all,

im working on a trigger that shall end the map after killing the custm. building and the killing team (4Teams) shall come up as winner with dialog/scores and end the map
capture end trigger.webp

Event, condition and action text is working but then im totally lost (Player Group):-( how do i setup the rest of the trigger correctly that the winning team then comes up as winner team and rest with defeat message?

Thank you for any tips or suggestions
 
Something like this could work:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Picked player) is an ally of Player 4 (Purple).) Equal to True
        • Then - Actions
          • Game - Victory (Picked player) (Show dialogs, Show scores)
        • Else - Actions
          • Game - Defeat (Picked player) with the message: Defeat!
The condition is a Boolean condition 'Player - Player Is An Ally Of Player'
 
ah, I misread the "4team" for player 4. In that case what you use (the "Owner of (Killing unit)") makes sense.
However the Victory/Defeat actions do not. Just use (Picked player) instead of (Random player from allies/enemies of (Picked player)).
What you currently have picks players randomly, meaning it could pass the victory/defeat to same player multiple times and completely forget other players.
 
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