- Joined
- Apr 5, 2008
- Messages
- 443
ok im very confused as to why this is doing this. any help would be great heres the triggers
all variables involved in these triggers are Team1mem1 a player Team1mem2 another player Team1 a dialog button and ChooseTeam a Dialog box
all variables involved in these triggers are Team1mem1 a player Team1mem2 another player Team1 a dialog button and ChooseTeam a Dialog box
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Team1mem1
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Events
- Dialog - A dialog button is clicked for ChooseTeam
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Conditions
- (Clicked dialog button) equal to Team1
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Team1mem1 is in (All players)) Equal to False
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Then - Actions
- Player - Make (Triggering player) treat Team1mem2 as an Ally with shared vision
- Set Team1mem1 = (triggering player)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Team1mem2
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Events
- Dialog - A dialog button is clicked for ChooseTeam
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Conditions
- (Clicked dialog button) equal to Team1
- (Team1mem1 is in (All players)) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Team1mem2 is in (All players)) Equal to False
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Then - Actions
- Player - Make (Triggering player) treat Team1mem1 as an Ally with shared vision
- Set Team1mem2 = (triggering player)
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Else - Actions
- Game - Display to (Player group((Triggering player))) the text: That team is full, ...
- Dialog - Show ChooseTeam for (Triggering player)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events